DICE DUNKERS: FAQ and errata

1) Team Tactics CRASH THE BOARDS. “For every 18 and higher etc.. the opponent KP gets two extra FT”… Are you referring to the RE-Roll of missed extra shots during pick & roll and jump shot events?

No, this applies to ALL extra shots made by a player in his Round, on the Team Event and Clash tables. Treat results 18-20 as critical rolls with extra 2FT for the opponent.

2) Foul Trouble happens exclusively in case of Team Event 12 Chemistry. Am I wrong?

You are right.

3) Team Event 65 Chemistry: What does “opponent points” mean?

If red die lower/equals to team’s DE rating, subtract points from your opponent. The number of points you need to subtract: the active team’s DE value divided by 2 (round up).
EXAMPLE. Miami (DE 3) plays away vs Detroit. Detroit scored 7 points after Team Event Phase. Now it’s Team Event of Miami and 65 Team Event is rolled (2 on the red die). Red die (2) is lower than Miami’s DE rating: Detroit subtracts 2 (DE rating of Miami/2, round up) points from the Team Points. Detroit scores 5 points this Round (7-2).

4) Individual Stats: “Rebound from clash (12-14): 1R”. Logically the rebound shouldn’t be assigned to the KP with the best RB rating?

Award one rebound to the 1R player of the team that benefited from CLASH 12-14: that is Key Player with the higher RB rating. He rebounds and eliminates the opponent’s chance to score.

5) Individual scoring: “Points scored 8”: What does “FT: 2P RED” mean? That the indicated two-point shooter scores two free throws? Or is it a typographical error?

It should be “2xFT: FT [RED]”

6) Having a little trouble understanding the extent of the Diagonal Switch. With multiple position players it’s unclear where to land.

If you need to move the Key Player marker DIAGONALLY and you have 2 players to choose from, just choose one of those players.
Remember that the Key Player marker must cross the zone boundary. If this is not possible use the CHOSEN result.
Example 1: Home player #3 (center Nowitzki) has a REST value of 4. A 6 is rolled on the white dice and a 1 is rolled on the red dice. The result of a 6 is higher than a 4 so change the Key Player and zone using the SWITCH table (column B). The red “1” means DIAGONALLY result. We move the Key Player marker to the RESERVE zone to player number 7 or to player number 9.
Example 2: The Key Player is player number 14 from RESERVE zone. During the game we need to change him to another player in the CORE zone. The DIAGONALLY result allows us to move the marker only to player number 11. Since no zone change will occur we use the CHOSEN score and move the marker to player number 2 in the CORE zone.

7) DETAIL MODE (EVENT 44): I currently play a game and the first detail event say “If attacking team is trailing: 3P shot (chosen). Otherwise: 2P shot by KP with modifier from OF team rating. If made: extra 1 FT”
Team currently not trailing I play a 2P shot but what mean OF modifier? Team has 6 OF.

OF modifier means negative modifier to d20 roll.
EXAMPLE: Wilson from Oklahoma team (OF rating 6) shoots for 2P. His 2P Accuracy is 10, so shot is good if 1-16 is rolled.

8) During Pick&Roll events: when KP gains two extra 2P/3P shots (which I understand is player’s choice between 2 2P or 2 3P shots), if that KP has 0 frequency for one of those (lets say 2P), does that mean that you can only shoot two extra 3P shots, or can player “pick” to shot 2P shots, and then default the shooter to chosen (as stated in 14.2 in the rules)?

A player with “0” in 2P Frequency can shoot only as a Random Player (14.2). You can choose another player in the same zone to shoot for 2P or make all shots for 3P.

9) Also, if KP rolls a natural 1 on his shot, and morale condition is fulfilled for extra FT, but he has no frequency for FT, does that FT also default to chosen?

Yes.

10) Max points per round is 16, just like indicated on the board?

Max team points p/Round can be higher than 16. Mark these points as you want (tokens, notes) and add them to the Total Points track.

INSTANT RESULTS add-on

1) Rolls 11 and 66 in the Matchday table: are the adjustments under the table (+/-d20/3) applied to the +/-20 from 12 and 65? Or are those just d20/3?

The scores of 11 and 66 are related to the result on the d20 dice and add extra modifier to 20 or -20.
EXAMPLE: d20 is 7 and the sum of white and black is 11. Modify the BASE POINTS scored by the teams by -23 (7/3, round up).

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